Thursday, April 30, 2009

Weekly Post #22 (Special Edition)

An Immediate Reality

Justin Wood is a modern illustrator that uses computers to design is works. He works as a commercial illustrator, and is known to be a computer specialist. He takes a scene from his minds, and draws the people in a three-dimensional manner. After doing so he applies textures, and other props on top of them to had a unique sense to the image. These steps create story he says. He believes that his images seem real, and allow you to feel as if you are touching them, and entering into a new world of fantasy. His work truly defines what art is all about. It is about our own unique abilities, and this is why art is one of the most important things in our world.


Weekly Post #21 (Special Edition)

"Art Serves no Purpose"

This very quote was said by Eric Collect which then added "Watch TV instead"
So does art serve a purpose or does it not? It does
Art is a form of self expression. It is what allows people to describe themselves using ways different from words. Without art there would be no self expression. We would live in a grey and empty world with no inspirations. All that we have made in this world, and all that we have achieved is due to art. It is what inspired us to built, to develop, to create. Picasso once said "There are painters who reduce a sun to a yellow dot; and those who enlarge a yellow dot to sun." Enlarging that very dot is what art is all about. It is what forms our culture, our personalties, and our very own existence. If art serves no purpose than neither do poetry, music, books, friendship, or life. You can admire a piece or hate it, but that very fact defines you as a person, and that very image that you capture in your mind allows you to grow into yourself.


Weekly Post #20

Magazine Covers and Cover Lines

1700's

The Magazine above is dated back from mid-1700's. As you can see the visual design of magazine covers as changed radically over 300 years. The cover itself contains no images (for the obvious reasons) and consists just of bodies of text. No women on the cover, not interesting, uh?

1800's

You see what a 100 years do to design? this cover is a thousand times better than the picture shown above. By looking at the font you can see that it truly reflects the time period. Not to mention this ones got a picture (not a woman though)

1900's

COLOR!!!
There is no doubt that color truly revolutionized the design world. While this magaizine cover is a step backwards than the previous due to the fact that it looks like a painting from a museum (and more like a limited edition copy) it is quite effective because of its unique contrast.

Note: No women on the cover

2000's
Welcome to the 21st century. Guess what? There are women on the covers these days, and only women. It seems as if designers kind of gave up on magazine covers. Now-a-days, all you need is an attractive picture of some hot celebrity and you've got yourself a seller.

Source: http://desktoppub.about.com/gi/dynamic/offsite.htm?zi=1/XJ/Ya&sdn=desktoppub&zu=http%3A%2F%2Faejmcmagazine.bsu.edu%2FTestfolder%2F

Weekly Post #19

You Choice of Website Color!!!

Many web designers forget to closely inspect their choice of colors. Most of the time web designers follow the brief they were given and try to apply it to the website. Sometimes unfortunately, the brief given might be a little messy, therefore causing the website to look chaotic if followed through. So what can a designer do to make sure it stays within proportions?

Read my blog for starters!!!

Anyhow, if you have ever studied web design then you would know the websites can only see 256 colors, and you would know that web browsers share only 216 colors, and bla bla bla. This is the more technical aspects of web design. But for those of us that need a simple explanation then here it comes. Make sure you only use a the most important colors of your brief. DO NOT, and I MEAN DO NOT, use only strong colors, such as: Blue with Red, and Yellow (YACK!). Make sure to use at least one strong color (ex. red) and some light colors (ex. light blue). Look at the contrast of your website and decide what looks better on what (you would not want white text on a yellow background)

These are the simple first steps towards designing amazing websites . . . . . . . NOT!


Source: http://www.pageresource.com/zine/webcolors.htm

Weekly Post #18

13 Characteristics for Outstanding Blog Design

1. Readability
- Short Paragraphs
- List
- Bold Text
- Line Spacing
- Sub Headers

2. Useful Sidebars
- Popular Posts
- Recent Posts
- Blog-roll/Friends List
- Categories

3. Unique
- Simply Unique

4. Comment Design
- Once again: Unique

5. Integration of Ads
- Integrating Ads Effectively and Cleanly

6. Effective, Usable Navigation
- Make sure it is easy to navigate

7. Images in Posts
- Images are fun, and fun is good!

8. Footer Design
- Make it effective

9. Color Scheme
- Have an attractive color scheme

10. Icons
- Icons are always nice to have

11. High Content
- Have good content, not garbage

12. Subscription Areas
- Make them clear so you can get as many people to subscribe
- Look at "facebook" as an excellent example

13. Social Media Integration
- Integrate Social Media such as polls

Source: http://www.webdesignerdepot.com/2008/12/13-characteristics-of-outstanding-blog-design/


Weekly Post #17

Video Game Design Between 1990 - 2009

Being someone that loves video games, I wanted to show how video games have changed
over nearly two decades.

1990


Wing Commander

1991


The Legend of Zelda

1992


Mortal Kombat


1993


Doom

1994


Tekken


1995


The Need for Speed

1996


Quake

1997


Grand Theft Auto

1998


Half Life

1999


Heroes of Might and Magic III

2000

The Sims

2001

Grand Theft Auto 3

2002

Mafia

2003


Max Payne 2

2004


Far Cry 2

2005

Age of Empires 3

2006

Gears of War
2007
Halo 3

2008


Fallout 3

2009

Alan Wake

Source: http://www.webdesignerdepot.com/2008/12/video-game-design-between-1990-2008/

Weekly Post #16

How to Design a Logo

1. Learn what a logo is and what it represents
Before you design a logo you must learn what a logo is, and
the purpose for it is. A logo is an inspiring trust of a company,
it an image, and it is an icon. It reflects the company.
Have you ever seen a good company with a bad logo?


2. Know the Rules and Principles of Logo Design
1. A logo must be describable
2. A logo must be memorable
3. A logo must be effective without colour
4. A logo must be scalable i.e. effective when just an inch in size


3. Learn off other's Successes and Mistakes
Simply Research
This step takes us back to the
question: Have you ever seen a big successful company with a bad logo?


4. Establish your Own Logo Design Process
The Design Brief
Research & Brainstorming
Sketching
Prototyping & Conceptualizing
Send To Client For Review
Revise & Add Finishing Touches
Supply Files To Client and Give Customer Service


5. Learn the Software and Complete the Logo
After you finish your planning, try to master out the software.
Programs such as Adobe Illustrator and Adobe Photoshop are great
for Logo Design.


Source: http://justcreativedesign.com/2008/01/08/how-to-design-a-logo/


Weekly Post #15

15 Signs You're a Bad Graphic Designer

1. Helvetica
Do you use Helvetica all the time?
If so then stop. Even though it is one of the most famous
fonts, being a designer means trying new things and experimenting.


2. Straight Quotes and Wrong Quotes
Do you use straight quotes?
If so then stop. They were for type writers back in the day.
Not anymore, times have changed.


3. Quotations not Hung
SIMPLY DO NOT HANG YOUR QUOTATION MARKS

4. Double Returns


5. Two Spaces after Punctuation
Very bad. Very Ugly. Very Wrong.
One word: FAIL


6. Using Boxes Behind Text
Do not use colored boxes behind text.
Only because you can, doesn't mean you have to.
It is ugly!


7. Centered Layouts
Dull and boring.


8. Borders
Using borders with everything indicates a beginners insecurity with his/hers design.
DO NOT USE BORDERS WITH EVERYTHING!


9. Indents
Do not use 1 inch indents. This is what they used back in the day.
With typewriters. Use 1 em which is a space as wide as the point of the type.


10. Hyphens for Bullets
This is a typewriter habit and it unprofessional!!!


11. Embossing and Drop Shadow Type
Do you use the drop shadow feature and the emboss feature?
Stop...
This is one of the easiest ways to indicate a complete beginner.


12. Twelve Point Type
Try not to use the 12 point type for everything.
While it is the default size for most types
it is usually a bit too big. Try going a little smaller.


13. Underline
NEVER use the underline feature. It is a design law.
It is such a bad feature they did not even include it on this site.

14. ALL CAPS!!!
Do not use all caps, because it is harder to read, and seems as if
you are trying to scream at your audience.

15. Baad Grammmmar n' spallin'
Bad Grammar and Spelling, is possibly the most annoying thing
to witness in a design. Make sure to check your work all the time.

Source: http://justcreativedesign.com/2007/12/06/bad-graphic-design/

Weekly Post #14

How to be Creative!

There are many ways to become creative. Some people are considered more creative than others, however we all are unique and we all contain our own ideas. So how can you unleash those ideas?
Here are a few procedures you can follow to begin with.

First of all...

Mind-mapping
Do you use keywords? Images? Both?
Do you use a variety of colours?
Do you use a hierarchy system? A number system? Outlines? Circles?
Do you use random words for inspiration or do you relate words? Both?
Are all lines & thoughts connected? Or do you loiter off into new mind maps?

Look through these questions and decide which bests suites you.

The second thing you can do is...

Find Inspiration
Try to find something that really inspired you.
Read a book
Watch a movie
Listen to a song

all of these things can greatly affect your creativeness
the world is filled with so much creativeness

These are the two most effective ways, however, fear not, there are some more.

List

Get Relaxed

Give Gratitude

Tickle your Imagination

Be in the Moment

Be inspired

Draw

See Alternatives

Be Open

Think on Paper


Source: http://justcreativedesign.com/2007/11/26/how-to-be-creative/


Weekly Post #13

The Secret Logo Design Process of the Top Graphic Designers

Step #1: The Brief
The first step you need to take as a designer, is establishing and coming up with the correct concept that fits your client's brief. You must sit with your client and discuss different options.

Step #2: Research
The second step into designing your logo, is beginning the research. You must look into your client's company, store, etc. and begin to understand its purpose. Your design needs to fit with the company itself.

Step #3: Visual Research
Visual Research is the third step you must take. It isn't like research in step #2. Here you must gather the information you already have, and look for inspiring logos that other designers have made. Note: many designer copy and change small parts. It is normal.

Step #4: Sketching and Conceptualizing
The fourth step, is actually beginning to build your logo. You should start with an actual solid paper sketch, and then move to the digital form. This is because, you can freely create any obstacle with your hands in seconds. After you have you sketch finished, begin working on the a better draft.

Step #5: Reflection
It is good to take breaks once in a while. You don't want to get bored of your assignment. You must take a break, go to the beach, and reflect on your work.

Step #6: Positioning
The sixth step is positioning. Here you must go to your client and ask him/her what they think. take their feedback, and go and fix. Make sure all of the design concepts are followed (alignment, Proximity, etc.).

Step #7: Presentation
In this step you must go and present you logo to your client. You may choose to bring several different logos that you designed and let them choose.

Step #8: Celebration
The final step is the celebration. If your design is chosen then go out, drink some beer, open a bottle of wine, and enjoy your paycheck.

Source: http://justcreativedesign.com/2008/02/01/logo-design-process-of-top-graphic-designers/

Weekly Post #12

30 Fonts that all designers must know and own

Here are 15 Serif and 15 Sans-Serif fonts that will last you through-out your design career.

15 Serif Fonts

1. Adobe Caslon - Magazines, journals, text books, corporate communication.

2. Adobe Garamond - Textbooks and magazines

3. Bembo - Posters, packaging, textbooks.

4. Bodoni - Headlines, text, logos. (I couldn’t get big preview for this font.)

5. Clarendon - Dictionaries and headlines.

6. Courier - Tabular materials, technical documentation, word processing.

7. Excelsior - Newsletters, Reports, Proposals.

8. Lucida - Low resolution printing, small point sizes, reversed out half tones.

9. Minion - Limited edition books, newsletters, packaging.

10. Perpetua - For displays with fine lettering, long pages of text, chiseled text.

11. Sabon - Books and corporate communication.

12. Stempel Schneidler - For displays and fine publications that need a legible text type.

13. Times New Roman - Newspapers, magazines, corporate communication.

14. Trajan - Books, magazines, posters, billboards, anything to do with the ages or religion.

15. Walbaum - Magazines, journals, text books, corporate communication.


15 Sans-Serif


1. Akzidenz Grotesk - Large Signage, all purpose for print media.

2. Avenir - For books with large amounts of text

3. Bell Centennial - For listings and very poor printing conditions.

4. Bell Gothic - For very small amounts of text that contains large amounts of information.

5. DIN - For signage, posters and displays.

6. Franklin Gothic - Newspapers and where available space is limited.

7. Frutiger - Large signage, all purpose font for print media.

8. Futura - Large displays, small text in books.

9. Gill Sans - Signage, all purpose font for print media.

10. Helvetica - Large or small text, all purpose type figure.

11. Meta - Large or small text, all purpose type figure.

12. Myriad - Large displays, all purpose media.

13. Trade Gothic - Newspapers and classified ads, advertising, multimedia.

14. Univers - Packaging, signage, text books.

15. Vag Rounded - Instruction manuals and print advertising.